centipede$12270$ - определение. Что такое centipede$12270$
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Что (кто) такое centipede$12270$ - определение

GAME
Centipede Game; Centipede (game theory); Centipede game (game theory)
  • Extensive Form]] representation of a four-stage centipede game, which ends after four rounds with the money being split. Passing the coins across the table is represented by a move of '''R''' (going across the row of the lattice, sometimes also represented by '''A''' for across) and pocketing the coins is a move '''D''' (down the lattice). The numbers '''1''' and '''2''' along the top of the diagram show the alternating decision-maker between two players denoted here as 1 and 2, and the numbers at the bottom of each branch show the payoff for players 1 and 2 respectively.

Centipede game         
In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either to take a slightly larger share of an increasing pot, or to pass the pot to the other player. The payoffs are arranged so that if one passes the pot to one's opponent and the opponent takes the pot on the next round, one receives slightly less than if one had taken the pot on this round, but after an additional switch the potential payoff will be higher.
Mushroom Alley         
  • Arcade machine
  • Atari 8-bit computer cartridge (1982)
1981 VIDEO GAME
Mushroom Alley; Centipede (computer game); Centipede (arcade game); Super Centipede; Centipede: Recharged
Mushroom Alley is a clone of Atari, Inc.'s Centipede arcade game developed by Victory Software and published by Mogul Communications for the VIC-20 and Commodore 64 1983.
Chilopoda         
  • Centipedes on sticks as [[street food]] at [[Wangfujing]] market
  • 35px
  • A centipede (''[[Scolopendra cingulata]]'') being eaten by a [[European roller]]
  • 75px
  • ''[[Latzelia]]'', a [[Carboniferous]] scutigeromorph from the [[Mazon Creek fossil beds]]. 1890 illustration by [[J. H. Emerton]]
  • 100px
  • 100px
  • A representative millipede and centipede (not necessarily to scale)
  • Underside of head of ''[[Scolopendra cingulata]]'', showing the forcipules
  • 100px
  • 100px
  • A centipede protecting her first [[instar]] offspring
  • 40px
CLASS OF MANY-LEGGED ARTHROPODS WITH ELONGATED BODIES
Chilopoda; List of centipede common names; Centipedes; Chilopods; Chilopod; Centipeed; Scuterigeromorphs; Centipeid; Soil centipede; Geophilida; Centepide
[?k??l?'p??d?]
¦ plural noun Zoology a class of myriapod arthropods which comprises the centipedes.
Derivatives
chilopod 'k??l?p?d noun
Origin
mod. L., from Gk kheilos 'lip' + pous, pod- 'foot'.

Википедия

Centipede game

In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either to take a slightly larger share of an increasing pot, or to pass the pot to the other player. The payoffs are arranged so that if one passes the pot to one's opponent and the opponent takes the pot on the next round, one receives slightly less than if one had taken the pot on this round, but after an additional switch the potential payoff will be higher. Therefore, although at each round a player has an incentive to take the pot, it would be better for them to wait. Although the traditional centipede game had a limit of 100 rounds (hence the name), any game with this structure but a different number of rounds is called a centipede game.

The unique subgame perfect equilibrium (and every Nash equilibrium) of these games results in the first player taking the pot on the first round of the game; however, in empirical tests, relatively few players do so, and as a result, achieve a higher payoff than in the subgame perfect and Nash equilibria. These results are taken to show that subgame perfect equilibria and Nash equilibria fail to predict human play in some circumstances. The Centipede game is commonly used in introductory game theory courses and texts to highlight the concept of backward induction and the iterated elimination of dominated strategies, which show a standard way of providing a solution to the game.